Satyrs are half Human half goat beings.
Satyrs are half Human half goat, with the upper half of a human, and with goat legs for their lower half.
Satyrs have the same upper body skin possibilities as Humans, but can have any lower body fur color.
All Fae races have silver colored blood (similar in color and texture to mercury).
All Fae races have pointed ears, and Satyrs have pointed ears that either fold over or are cupped and pointed. Satyrs can move their ears at will, but their ears typically move according to their emotions. Ears will or will not have fur on them according to genetics.
Satyrs can have Human eye colors as well as red, white, or yellow eyes.
Satyrs can have any hair color.
Both male and female satyrs have horns which can range from small goat-like horns to large ram-like horns (in some rare cases the horns can be antlers). Satyrs also have tails which can be short and goat-like or long and bull-like.
Satyrs have an average height of 5’0”-6’0”
The maximum lifespan of a Satyr is 200 years.
Satyrs actually evolved from large, ancient goats; as the goats grew to be bipedal, shedding the fur of their upper bodies, trading their upper hooves for hands, and etc, they somehow maintained the goat legs; perhaps because they added greater dexterity to escape from predators. Satyrs view it as obscene to not clothe/cover their lower halves.
Satyrs don’t really have their own villages or tribes, as they tend to be travelers. They are well known for being entertainers and extremely skilled thieves, but theses stereotypes only account for about 20% of the Satyr population. In reality, most Satyrs travel as traders, collecting and selling goods all over Annwn. The other roughly 5% of the Satyr population are spread out in many different job areas.
Most Satyrs worship the Goddess of Trade, Minerva; a God that is unique to Satyr culture.
Satyrs have an average family unit of 4 people. Satyrs travel together with immediate family, and see other family members only once a year when their travel paths intersect.
Satyrs have two main traditions. The first is to hand down the family staff to the oldest of the youngest generation of the family that is choosing to be a trader as well. The family staff is a large, magic wooden staff, that protects the wielder on their journeys. Every time the staff is handed down, the new wielder will tie a symbolic item to it to claim it as theirs; because of this, many staffs have a collection of items tied to them, making every staff unique. The second tradition is a song that is called “Minerva’s Sweet Sorrow”. This song is sung around the funeral pyre whenever a Satyr dies. The lyrics, which are sung in Fae, describe how Minerva mourns over the loss of one of her children, but guides them gently to the afterlife for eternal happiness.
Satyrs have very small amounts of innate nature magic, allowing them to have healing abilities. But, these abilities are typically not naturally very strong, and must be honed like a learned magic in order to grow in power.
Satyrs are generally very lucky, and while it may not truly be a ‘power’, it is often unnatural how lucky they are.
Preferred Fighting Style
Satyrs tend to have a rogue-ish fighting style.
Satyrs are weak to aerial attacks.
Satyrs have either Greek or Fae (aka Elvish) names. References to use: http://www.babynames.net/all/greek https://www.behindthename.com/names/usage/ancient-greek http://www.fantasynamegenerators.com/elf_names.php http://www.candlekeep.com/library/articles/elven_names.htm http://www.rdinn.com/generators/2/elven_name_generator.php http://elf.namegeneratorfun.com/
Aellopos, Boreas, Celaeno, Daewon, Eban
Agafya, Bahar, Cadence, Dabria, Ealasaid