Half Breed
Summary
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Half-Breeds are half one race and half another. THIS RACE CAN'T BE USED BY NORMAL PLAYERS AND ACCESS TO IT MUST BE BOUGHT.
History/Information
Half-Breeds are the rare result of the mixing of genes when races breed. Due to complex evolutionary changes, it has become very difficult for new races to emerge. This means that when two different races breed, the offspring is the race of either the mother or father, not a mix of the two. Half-Breeds, though, are the exception to this. Half-Breeds will have some traits of one race and some traits of the other race.
Arrain-Dwarf
Summary
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A mix between an Arrain and a Dwarf.
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Physical Attributes
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General
Essentially smaller, rougher Arrain.
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Skin
Similar to Arrain, Arrain-Dwarves have the skin color(s) of their animal counterparts. Most of their skin is rubbery (like a dolphin’s), but they can have scales/etc on their bodies in some places (usually on their tails or around their fins/etc). Their skin, like a Dwarf's, is especially thick, making it difficult to wound them with sharp or pointed weapons.
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Ears
Unlike Arrain, Arrain-Dwarves typically do have ears.
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Eyes
Similar to Arrain, Arrain-Dwarves have solid colored (no eye whites or visible pupils) eyes that can be any color.
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Hair
Similar to Dwarves, Arrain-Dwarves typically have much longer, thicker hair compared to other races. Curly and wavy hair are the most common hair types.
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Body
Similar to Dwarves, Arrain-Dwarves are typically 4'0"-5'0", but unlike Dwarves, are not stocky/heavy. Arrain-Dwarves do have gills, and tails like Arrain, but do not have elongated toes or webbed hands/feet. Due to this, they are a bit slower in the water than Arrain. They have the same animal counterpart possibilities as Arrain.
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Age
Similar to Dwarves, Arrain-Dwarves have a maximum lifespan of 400 years.
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​Fighting
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Powers
Arrain-Dwarves have Earth Sense, innate water magic abilities, and increased strength.
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Weaknesses
Arrain-Dwarves can swim, unlike Dwarves. But, they are slower swimmers than Arrain.
Arrain-Dwarves have the same issue with their gills as Arrain, as they can't choose whether to use their gills or lungs.
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Vampitunn
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Summary
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A mix between a Vampire and a Jotunn.
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Physical Attributes
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General
Essentially smaller, more resilient Jotnar.
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Skin
They have the resistant skin of a Jotunn with the regenerative abilities of a vampire. They also have the skin color of a Jotunn, meaning light blue or very pale white skin.
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Eyes
Similar to pure blood Vampires, Vampitunn always have red eyes.
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Hair
Similar to pure blood Vampires, Vampitunn have white hair, and it does not stand on end like a Jotunn's.
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Body
Vampitunns have the height possibilities of Vampires, but the long, pointed fingers of a Jotunn.
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Age
Similar to both races, Vampitunns are immortal in that they do not age. They will stop aging at 25.
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​Fighting
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Powers
Vampitunns have super strength and regenerative abilities.
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Weaknesses
Vampitunns are weak to a sun goddess blessed, golden sword, or a dark magic infused, obsidian dagger.
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Kobold
Summary
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A mix between a Wynorm and a Gnome. They were originally created when the more powerful dragons desired servants, so they bred Gnomes and Wynorms to get the perfect servants.
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Physical Attributes
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General
Essentially smaller Wynorms.
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Skin
They have the scale possibilities of a Wynorm.
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Ears
They have the ears of a Gnome, but their ears will be completely covered in scales.
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Eyes
Similar to Gnomes, Kobolds have the same eye color possibilities as Humans.
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Hair
Kobold can be hairless, but can have hair as well They can have any hair color.
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Body
Kobolds are about 2'0"-3'0" tall.
They typically have dragon heads, but can have humanoid ones just with scale accents. Kobolds can have dragon wings on their backs (but being born without wings is equally possible) and must have dragon tails. If part of an exception, they may have human-type skin just with scales accenting their bodies. They may also have the legs of a dragon, making them similar in form to a Harpy or Satyr.
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Age
Kobolds can live 500 years.
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​Fighting
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Powers
Kobolds have the ability of Gnomes to turn to stone as a defense mechanism when they are scared, helpless, or when they die (this includes anything they are wearing, holding, touching, and a small portion of ground under their feet – this does not apply to people/a kobold can’t turn someone else to stone). While in this state, they are indestructible, but they can’t move and will only unfreeze when they feel they are safe (unless they are dead in which case they are permanently stone). Kobolds are not able to control this ability and it acts as an involuntary defense mechanism. Kobolds that turn to stone out of self-defense, will be made of grey stone, while Kobolds that have died will be made of white stone.
Kobolds can breathe their respective type depending on their genetics (fire, boiling water, laughing/sleeping/poison gas, or tar). Often, the main color of the scales will be what they can breathe.
They also have innate dark magic abilities.
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Preferred Fightning Style
Kobolds typically prefer long distance fighting, typically with spears, blow darts, or nets.
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Weaknesses
Kobolds are weak to white magic. If a Kobold's wings are cut off, they won't grow back.